Experiments


In addition to app design, I explored UX design for AR,VR and exhibition.

Exception management

VR Drum Kit

VR Design ・ Course project

A virtual interface for musical expression (VIME) that offers users a dynamic experience. With three distinct drums—kick, snare, and loop—represented by vibrant colored balls, users can adjust drum pitches by resizing them with their hands.

Designed with Joseph Fortino and Jackson Roth

Tyrannosaurus Hunt

Exhibition Design ・ Course project

An immersive sensory exhibit that transports visitors to a prehistoric world. Inclusivity takes center stage as the exhibit caters to visually impaired individuals, seamlessly integrating various audio elements, intricate models, and tactile inset lines. This design not only guides visitors through different sections but also allows them to fully appreciate the exhibit through both auditory and tactile senses.

Designed with Chenyang Lyu, Andrea Pellerito, Benjamin Sutton, and Geoffrey Smith-Woollams